MALISISDOORS MOD 1.12/1.11.2 (CUSTOM DOORS)
MalisisDoors Mod 1.12/1.11.2 adds new animations for doors, trap doors and fence gates. It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations. You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
This mod has nearly everything you could want in giving you more choices for your architectural entrances. And the best part is it doesn’t require any complicated redstone wiring to configure.
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Wooden doors and Iron Trapdoor:
The new variants of wooden doors and trapdoor added by Minecraft 1.8 are available and crafted the same way.
Glass doors:
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
Recipes:
In game:
Jail doors:
A new metallic jail door that slides on the side. Can only be operated with redstone.
Recipe:
In game:
Laboratory doors:
A new metallic laboratory door that slides upwards. It’s not a double door.
Recipe:
In game:
Factory doors:
A new metallic factory door that slides both upwards and downwards.
Recipe:
In game:
Shoji doors:
A new shoji door that slides slowly on the side.
Recipe:
In game:
Curtains:
Simple red curtains that opens with custom animation.
Recipes:
In game:
Saloon doors:
New saloon doors that opens automatically when you go through them.
Recipes:
In game:
Sliding trapdoors:
Simple trapdoors that slide on the side with pneumatic sound.
Recipes:
In game:
Camo fence gates:
A fence gate that copies the blocks on each side, granted they’re the same type.
Recipes:
In game:
Rusty Hatch:
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
Recipes:
In game:
Rusty Ladders:
A metallic ladder that matches the ones built-in the Rusty Hatch.
Recipes:
In game:
Garage doors:
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
Recipe:
In game:
Carriage doors:
A big and fancy wooden double door (4x5x1 multi-block). Note: right click the frame to close the doors.
Recipe:
In game:
Forcefield and Controller:
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can’t be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
Recipe:
In game:
Door factory and custom doors:
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects:
In game:
Custom doors:
Custom doors with effects:
This mod has nearly everything you could want in giving you more choices for your architectural entrances. And the best part is it doesn’t require any complicated redstone wiring to configure.
Screenshots and Crafting Recipes:
Animated doors:The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Wooden doors and Iron Trapdoor:
The new variants of wooden doors and trapdoor added by Minecraft 1.8 are available and crafted the same way.
Glass doors:
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
Recipes:
In game:
Jail doors:
A new metallic jail door that slides on the side. Can only be operated with redstone.
Recipe:
In game:
Laboratory doors:
A new metallic laboratory door that slides upwards. It’s not a double door.
Recipe:
In game:
Factory doors:
A new metallic factory door that slides both upwards and downwards.
Recipe:
In game:
Shoji doors:
A new shoji door that slides slowly on the side.
Recipe:
In game:
Curtains:
Simple red curtains that opens with custom animation.
Recipes:
In game:
Saloon doors:
New saloon doors that opens automatically when you go through them.
Recipes:
In game:
Sliding trapdoors:
Simple trapdoors that slide on the side with pneumatic sound.
Recipes:
In game:
Camo fence gates:
A fence gate that copies the blocks on each side, granted they’re the same type.
Recipes:
In game:
Rusty Hatch:
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
Recipes:
In game:
Rusty Ladders:
A metallic ladder that matches the ones built-in the Rusty Hatch.
Recipes:
In game:
Garage doors:
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
Recipe:
In game:
Carriage doors:
A big and fancy wooden double door (4x5x1 multi-block). Note: right click the frame to close the doors.
Recipe:
In game:
Forcefield and Controller:
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can’t be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
Recipe:
In game:
Door factory and custom doors:
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects:
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
In game:
Custom doors:
Custom doors with effects:
Requires:
Minecraft Forge
MalisisCore
How to install:
- Make sure you have already installed Minecraft Forge and MalisisCore.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
MalisisDoors Mod 1.12/1.11.2 Download Links:
For Minecraft 1.12Download from Server 1 Link 2
ไม่มีความคิดเห็น: